Martin
Šustek

Software Developer / Artist / Mad Scientist

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About Me

Tinkering with computers since early childhood gained experience with IT troubleshooting and problem solving.

Graduated with a red diploma master's degree in Informatics and Computer Science at the Department of Computer Science of VŠB - Technical University of Ostrava in 2010.

Professional carrer started already during studies as a Front End Developer of e-commerce solution at Shopsys, later found myself in Back End Development and Server Management.

Lifelong hobby in computer games resulted in contracting with Craneballs to work on popular mobile games like Overkill series as well as PC/Mac/Linux sandbox survival Planet Nomads both as a Gameplay Programmer and as a Back End Developer.

My Skills

Gameplay Programming (Unity/C#) 75%
Shader Development (GLSL) 50%
Server-Side Backend Development (PHP, .NET Core, MySQL, MongoDB) 75%
Server Administration (Linux, AWS) 50%
Game Publishing (Store Authoring, Performance Analysis, Public Relations)25%

A Programmer

Performance-first development, data oriented approach, from bare metal up to user interface.

A Photographer

Silver based and silicon based images. Camera / Negative / Print. Photogrammetry.

An Inventor

HW gadgets, simple machines, advanced functionality.

A Father

Rising a good person. With love, patience and love.

Latest Work

This is a brief overview of my recent works.

Programming

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Planet Nomads Sci-fi Sandbox Survival

Gameplay Programming, Performance Optimizations, Shader Development, Marketing & Community Management

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Overkill 3 Console-Quality Mobile Shooter

Performance Optimizations, Back End Development, Multiplayer Programming

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Knockdown Heroes PvP Wrestling

Sales Performance Analysis, Gameplay Analysis, Back End Development, UI programming

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Photography

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Alone?Canon EOS M5

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A BirchFuji GA645Zi, Fomapan 100, Rodinal

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Rešov WaterfallCanon EOS 300D

Inventions

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SokobanAVR TV Game

A tiny implementation of a Sokoban game on Ben Ryves' AVR TV Game. Custom level compression algorithm.

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Drum MachineSynth written in Assembler

7 Emulated Instruments, 8 Predefined & 1 Custom Patterns (EEPROM storage), Selectable 16/12/9 Beats, Analog Tempo Knob, Realtime Sound Synthesis

See & Hear More
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TeensycompRetro Computer Build

Still in progress. Goal has not been set yet. Probably full-featured single chip computer for low level programmers.

More info soon

Contact Me

Do not hesitate to contact me with your interesting technological projects.

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